Platform: PC
Language: C++
Technology: Ogre
Development: 6 weeks
Team: 12
Role: Technical Director (Lead Engineer)
As a class project, 12 engineers were provided with a Flut-Flut (little dragon) model by Naughty Dog, a thin layer around the Ogre rendering engine, and were told to create a game in six weeks. We came up with a Super Smash Bros inspired party game. Players jump on top of each other for a one-hit-kill, while trying not to fall off the level, in an attempt to be the last player standing. To add variety, there are five power-ups and five different platforms types.