Project

Project: Bump Sampler

Platform: PC
Language: C++
Technology: OpenGL, GLSL
Development: 3 months
Team: Solo

Interactively demonstrates the effectiveness of real-time, shader-based lighting techniques including phong, bump mapping, and parallax bump mapping.

The Maya-like environment features:
- Translation of objects and lights using a “gizmo”
- Interactive camera using the alt key
- Pixel-perfect object selection/picking
- Creation and deletion of up to eight lights

video: 
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