Platform: XNA (PC/360)
Language: C#
Technology: XNA
Development: 6 months
Team: 3 tech, 5 art
Role: Technical Director (Lead Engineer)
This was a dual-purpose project to create an XNA game engine for the USC GamePipe Lab, and to create a game to prove the engine.
Game - Artemis Chronicle: Journey into the Gaea, a fantasy world threatened by a looming dark force. Play the role of Aya, an expert archer who seeks the power of a divine artifact to fight the darkness that plagues her home village. Using your bow and arrow, strategically plan your attacks to defeat enemies from afar, and gather clues to solve puzzles.
Engine - NitroX: NitroX focuses on loosely coupled subsystems interacting primarily through messages. The engine aims to avoid monolithic class hierarchies by "decorating" game objects with functionality rather than relying on inheritance. It features powerful yet flexible graphics, real-time physics, complex AI, as well as integrated audio and UI. Gameplay programming is significantly accelerated by the features of the C# language and the programming patterns used to architect the engine.